Okay then. That just worked right out of the gate. There is a quadtree with a randomGaussian generated field of points and then the wanderer is on a separate array of perlin noise generated points.
- qTree.returnAllPoints //Dont love that this exists since points are reference objects
- qTree.popAllPoints //clears points and subtrees while returning an object array.
- qTree.reAddPoint //for reinserting points. Would also love for this to be private.
- qTree.clearPoint(x,y); //clears points by their x,y values.